Randy's Barrow Adventure
A downloadable game
A dungeon crawler of modest scale made with a focus on manual mapping without strict grid design, in a procedurally-generated barrow. Crank your favorite dungeon synth and get mapping.
This is a very very early look. Lots of things are missing or not quite right. I also developed this on a laptop with fucked contrast so it might be too dark.
Randy's Barrow Adventure utilizes Reaction-Diffusion to generate Turing Patterns, and with the right parameters can make for a pretty interesting (and reliably connected) heightmap.
(the gif is old)
With enough tweaking, seed points can be placed at the beginning of generation to create a system of interconnected rooms with winding passageways, dead-ends, and loops. Sounds dungeony enough to me!
As of right now, this is a walking sim with no goals or motivations and nothing to interact with but the map. At some point I'll come back to this and expand when inspiration strikes.
Updated | 1 day ago |
Published | 21 days ago |
Status | Prototype |
Author | Randymcshandy |
Tags | Dungeon Crawler, Procedural Generation |
Download
Install instructions
Extract the included zip file and run the exe. Basic instructions are included in the readme.
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